1/2/2023 0 Comments Gakkyu-oh yamazaki watanabe![]() ![]() Through training at Go clubs, study groups, and practice games with Sai, he manages to become an Insei and later a pro, meeting various dedicated Go players of different ages and styles along the way. He is a complete novice at first, but has some unique abilities to his advantage for instance, once he has a basic understanding of Go, he can reconstruct a game play by play from memory. Hikaru becomes intrigued by the great dedication of Akira and Sai to the game and decides to start playing solely on his own. Akira subsequently begins a quest to discover the source of Hikaru's strength, an obsession which will come to dominate his life. In a Go salon, Hikaru twice defeats Akira Toya, a boy his age who plays Go at professional level, by following Sai's instruction. He begins by simply executing the moves Sai dictates to him, but Sai tells him to try to understand each move. Urged by Sai, Hikaru begins playing Go despite an initial lack of interest in the game. Because Hikaru is apparently the only person who can perceive him, Sai inhabits a part of Hikaru's mind as a separate personality, coexisting, although not always comfortably, with the young boy. Sai's greatest desire is to attain the Kami no Itte ( 神の一手, "Divine Move") – a perfect move. Sai wishes to play Go again, having not been able to since the late Edo period, when his ghost appeared to Honinbo Shusaku, a top Go player of that period. While exploring his grandfather's shed, Hikaru Shindo stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a Go player from the Heian era. See also: List of Hikaru no Go characters It is largely responsible for popularizing Go among the youth of Japan since its debut, and considered by Go players everywhere to have sparked worldwide interest in the game, noticeably increasing the Go-playing population around the globe. Hikaru no Go was well-received, had over 25 million copies in circulation and won the Shogakukan Manga Award in 2000 and Tezuka Osamu Cultural Prize in 2003. Viz Media released both the manga and anime in North America they serialized the manga in Shonen Jump, released its collected volumes in entirety, and the anime aired simultaneously on ImaginAsian. ![]() ![]() It was adapted into an anime television series by Studio Pierrot, which ran for 75 episodes from 2001 to 2003 on TV Tokyo, with a New Year's Special aired in January 2004. It was serialized in Shueisha's Weekly Shōnen Jump from 1999 to 2003, with its chapters collected into 23 tankōbon volumes. The production of the series' Go games was supervised by Go professional Yukari Umezawa. Hikaru's Go) is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata. ![]()
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